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Vi samler oss for PC-en som spillmaskin!

Vi samler oss for PC-en som spillmaskin!

Skrevet av Bernt Erik den 20 februar 2008 klokken 09:42

For ikke mange dagene siden la jeg opp en blogg om en organisasjon som skulle sikre PC'en som spillmaskin og som ville ta opp kampen mot konsollene. I går kveld smalt spikeren i kisten og sikret avtalen og det er ikke småselskaper som går i bresjen for å få PC'en frem igjen etter en nedtur da neste generasjons konsollene dukket opp. Nå skal PC'en igjen på dagsorden og vi som digger denne litt kostbare hobbyen fortsatt kan glede oss over fete spill og heftig hardware.

De selskapene som har dannet PC Gaming Alliance forkortet til PCGA er Acer Inc./Gateway Inc., Activision Publishing Inc., AMD, Dell/Alienware, Epic Games, Intel Corp., Microsoft Corp., NVIDIA Corp. og Razer USA Ltd. Med andre ord ikke noen lettvektere innenfor spillindustrien.

Håper du kan litt engelsk, for her kommer et lite bidrag fra pressemeldingen som poppet opp på mail til meg:

The PC gaming market is a multi-billion dollar industry with hundreds of millions of gamers worldwide. Leading research firm DFC Intelligence calls PC gaming "one of the fastest-growing segments of the interactive entertainment market" and projects that the PC game business will grow more than 80 percent over the next five years, with major increases in the number of PC gamers, revenue from digital distribution, and PC hardware sales.

PCGA is the first and only industry organization devoted to the PC gaming industry. It will focus on driving coordinated marketing and promotion of PC gaming, consistent and accurate reporting of PC gaming market sizing and research, and creating forums for member companies to cooperate on solutions to challenges facing the PC gaming industry, such as hardware requirements, anti-piracy, and more. PCGA will develop and promote guidelines and recommendations and foster information sharing between members to accelerate the PC gaming industry.

"PCGA members believe that we are stronger and more effective together than any member company is alone, and that our shared vision and group effort will improve PC gaming worldwide," said Randy Stude, director of the Gaming Program Office at Intel. "Industry forums have proven to foster competition and innovation among member companies and grow markets while improving user experiences."

"Microsoft is a strong believer in the PC as a platform for gaming, and the formation of PCGA is a major step forward for our industry and for PC gamers," said Kevin Unangst, senior global director of Games for Windows at Microsoft. "Working together, we have an exponentially greater opportunity to propel the PC gaming experience to new heights."

Consumers will benefit from this cross-company cooperation and shared focus to deliver better gaming experiences on their PCs.

"This collaboration will provide developers and publishers with a champion for consistent demographics, hardware adoption, and revenue measurement and reporting," said David Cole, an analyst with DFC Intelligence. "An authoritative source of information on the PC as a gaming platform will serve as an invaluable catalyst for growing the market and improving the consumers' PC gaming experience."

The members developed the PCGA charter and organized the consortium, which is open to any industry stakeholder interested in furthering the PCGA mission to advance the PC gaming platform worldwide.

Om man også klarer å forvandle en del av tankegangen til PC-spillerne hvor piratkopier florer godt, blir spennende å se, men jeg for min del har stor tro på at PC'en som spillmaskin vil henge med i mange, mange år til selv om spillmengden kanskje blir litt redusert, vil de store spillene/serien fortsatt dukke opp til å trofaste PC-brukerne.

Hva tror du - er dette veien å gå for å redde PC'en som spillmaskin eller er løpet allrede på forhånd kjørt på grunn av for kostbare deler og for mye piratkopiering?

HQ