T-banen i det kommende The Division minner mest om en sveitserost, i hvert fall hvis vi skal tro spillets produsent Fredrik Rundquist. I et intervju har han nå snakket seg varm om hvor høyt de har lagt listen for det etterlengtede actionspillet, og at de har lagt ned like mye arbeid i å skape en levende utside som innside:
It's very dense. We've set the bar so high visually, and we want the same level of detail and immersion everywhere, whether the player is outside or in an interior.
The underground of New York City is like Swiss cheese with subway tunnels, utility tunnels, and WWII bunkers. It's just passages all over the place. They don't even know exactly everything that's down there! And you have people who go down there at night to explore the whole thing as though it was a cave system. We hooked up with one of those real life spelunkers and that was how we got the inspiration to open up this subterranean world.
So the environment in our game is kind of a juxtaposition between all the big tourist landmarks that everybody knows, and the underground New York City that nobody's seen. And that's a pretty exciting space to explore.
The Division slippes i løpet av 2015.
Kilde: Gamerevolution.