Som du sikkert vet allerede har det vært veldig mye problemer knyttet til Halo: The Master Chief Collection siden lansering, og selv seks måneder etter at spillet ble sluppet fungerer det ikke hundre prosent. Nå har Frank O'Connor, Halo franchise development director, kommentert saken hos Xbox Achievements:
"Halo: The Master Chief Collection is definitely a black eye for us. We're not going to rest on our laurels or hide from the mistakes we made."
Han poengterer hvor komplisert spillsamlingen faktisk er, og han mener at dette gjorde utviklingen vanskeligere enn først antatt:
"However, I will say that the nature of The Master Chief Collection - you've got five different game engines, you've got five different studios working on it, you've got 343 working on putting it all together - the footprint and complexity was outrageous."
Heldigvis vil ikke Halo 5: Guardians ha de samme problemene, ifølge O'Connor. Han forklarer hvorfor:
"Halo 5 is being made by a completely different team. It's a singular product. It was built from the ground up for this new technology, rather than being sort of dragged kicking and screaming from 2001 and forced and shoehorned into a 2014 console. So the problem spaces are still very challenging but they're radically different. I think the beta is already a decent first step, in a retail environment, showing that we don't have the same problems."
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Kilde: VG247