At Deus Ex 2 vil benytte seg av en forbedret utgave av Unreal II motoren, har vi visst en stund. Men, nå kommer de første bildene!
Eidos har sendt oss en del consept art, litt grafikk og bilder fra editoren, i tillegg til litt info om teknologien. Vi takker og bukker, og gleder oss stort. Men, vi har selvfølgelig ikke glemt deg! Her følger et uttdrag av pressemeldingen og billedmaterialet vi fikk:
ôThe decision to use the original Unreal Engine as the foundation for Deus Ex was one of the best decisions we made," states Warren Spector, project director on Deus Ex and Studio Director for ION Storm Austin. ôUnreal, and the Unreal toolset, freed us to focus on design issues rather than technology which, given the response of public and press to the game, seems to have been a good thing! Looking ahead to future projects, the next generation Unreal Engine offers us even more power, even better tools and a multiplatform solution."
The Unreal Engine, created for Epic's revolutionary 3D first-person Unreal computer game, provides programmers with a complete solution for software development -- from design and Artificial Intelligence (AI) to texture mapping and networking. Recently, Epic announced several new features that made the updated Unreal Engine the obvious choice for ION Storm Austin, including a hardware-accelerated, large-scale terrain system; hardware brushes for quickly creating scenes 100 to 200 times more detailed than current levels; and texture compression allowing for enormous, photorealistic textures up to 2048x2048.
ôUnreal allowed the Deus Ex programmers to add in all the rich RPG features the team wanted in minimal time." States Harvey Smith, Lead Designer on Deus Ex and now a Project Director for Ion Storm Austin. ôAlso, the Epic team was super helpful to us, sharing a wealth of high-impact technological and visual-aesthetic technique."