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Enemy Territory: Quake Wars

E3 2005: To nye fra Enemy Territory: Quake Wars

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Med hjelp av en kraftig modifiert Doom 3-motor arbeider Splash Damage på Enemy Territory: Quake Wars som nærmest kan beskrives som at Quake IV korsfester Battlefield-spillene. På skjermisene ser vi et forsøk på å gjenopplive en fallen soldat, samt en Strogg som virker å være i "killing mood"

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As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force - humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.

With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.

Enemy Territory: Quake WarsEnemy Territory: Quake Wars

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Enemy Territory: Quake WarsScore

Enemy Territory: Quake Wars

ANMELDELSE. Skrevet av Jesper Karlsson

Kampen mellom mennesker og Strogger legges i våre hender når vi opplever krigens første del, invasjonen av jorden.



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