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Lunar Genesis

Lunar Genesis klart for Europa til DS-en

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* Påkrevd felt

En av redaksjonens store rollespillfavoritter er Lunar-serien. Dessverre har ingen utgivere trodd på serien som derfor aldri har fått noen satsing her i Europa og det kommende Lunar Genesis til Nintendo DS har helt savnet en utgiver. Nå står det endelig klart for at Rising Star Games plukket opp rettighetene til det 70 timer lange samt veldig lovende rollespillet og planlegger å slippe det allerede i november.

HQ

Nyt skjermisene nedenfor, mens vi venter på at spillet dukker opp til Nintendo DS.

Her er mer fakta:
Set in an expansive fantasy universe and beautifully presented in a rich, vibrant visual style, the world of Lunar has seen a number of versions across several formats, spanning 14 years and three generations of hardware. Set a thousand years before previous storylines, Lunar Genesis tells the tale of a band of young adventurers performing courier jobs who stumble into a battle between the forces of good and evil. This battle threatens to consume the entire land and sets the stage for over 70 hours of handheld RPG adventuring.

* With all of the standard features associated with a traditional Japanese RPG, Lunar Genesis is adapted perfectly to take advantage of the benefits afforded by the Nintendo DS hardware. All aspects of player interaction, from movement around the game environments to map and menu navigation can be controlled via the touch-screen. Both displays are employed throughout the game to make sure the player has access to all the information they need. The dual screens are also fundamental to the battle system, with airborne enemies occupying the upper screen and traditional ground-based troops on the bottom. Even the microphone is used, as blowing on it during a fight acts as a 'panic button'.
* Perhaps the most exciting feature for series fans and newcomers alike is the inclusion of the Coliseum mode, a wireless multiplayer battle where scratch cards earned during the singleplayer quest can be used to take on other players. The participants literally scratch off squares on the touch-screen, the outcome of which dictates the flow of combat. The winner gets to keep the loser's card for use in further Coliseum battles or to aid them in their singleplayer questing.

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