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Regissøren av Uncharted-fanfilmen snakker ut

Allan Ungar og Nathan Fillion har laget det mange mener er verdens beste fanfilm, så vi slo av en prat med sistnevnte for å høre hvordan den ble skapt, hva fremtiden bringer og mer.

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Uncharted: Drake's Fortune, det første spillet i Naughty Dogs nå verdenskjente Uncharted-serie, var ikke ett år gammelt engang før det begynte å gå rykter om en filmadapsjon, men det har vært lite fremgang å spore i de ti årene etter det. Både regissører og manusforfattere har kommet og gått en rekke ganger, så det er ikke rart at mange sier at filmen aldri vil bli en realitet. De fleste velger å lufte denne frustrasjonen ved å bare legge ut meldinger på forum og sosiale medier, mens en liten gruppe mennesker valgte å ta saken i egne hender da de publiserte det som beskrivende nok heter Uncharted - Live Action Fan Film i forrige uke. Denne fanfilmen var ikke en av de mange fanfilmene vi har sett gjennom årene som var laget i garasjen til noen, men en velprodusert kortfilm regissert at Allan Ungar og Nathan Fillion i rollen som Nathan Drake.

Filmen spredde seg raskere enn du kan få sagt "Naaaaaaaate!", for mange mener at den er en nærmest feilfri adapsjon av den elskede franchisen. I skrivende stund har den blitt sett mer enn 3,330,000 ganger på YouTube, og noen av disse seerne er skaperne og utviklerne av serien. Både Amy Hennig og Neil Druckmann har sagt at de elsker fanfilmen, så det virker som om den leverer hva både fansen og skaperne har ønsket seg av en filmadapsjon. Jeg er blant dem som liker den veldig godt, og ble derfor nysgjerrig på hvorfor og hvordan filmen ble laget. Den beste måten å få svar på var å kontakte regissøren, Allan Ungar, og han var hyggelig nok til å svare på spørsmålene jeg hadde om filmen og mer til.

Regissøren av Uncharted-fanfilmen snakker ut
Credit: Jerry Buteyn

Gamereactor: Hvordan endte du opp med å lage denne filmen?

Dette er en annonse:

Allan Ungar: It's something I had wanted to do for a long time. I was a big fan of the property and always thought about the possibility of tackling it between projects. I called up a close friend of mine, Alex Lebovici, who was a producer on my first film. He and Nate were friends and so I pitched him this idea. He put Nate and I in touch, and we sat down in January to have dinner and discuss the project. We really hit it off and shared a lot of the same enthusiasm for the game, and decided we were going to do it

Hvorfor valgte du akkurat denne historien?

The story was something that took a bit of time to crack. I was trying to figure out what compelling lost treasures or mythical cities had not been explored on screen before, and ended up doing a lot of reading on the Flor de la Mar. The fact that it's still the most valuable lost treasure of all time was one of the main reasons I wanted to do it. In addition to that, it was really neat to see real historical figures cross paths with one another during the time of the sinking as well as before and after.

Hentet du noe inspirasjon fra spesifikke øyeblikk i spillene?

Dette er en annonse:

I definitely took a page out of a couple part of the franchise when trying to figure out how to construct the actual story and film itself. We knew we couldn't shoot in these lush exotic locations or structures, so I was thinking back to the cargo ship scene in Uncharted 3 where Nate is being interrogated by the pirate. It was a nice blend of danger and humour.

Har du spilt alle av dem forresten?

I've played all of the games and Lost Legacy with the exception of Golden Abyss.

Hvilket liker du best og hvorfor?

That's a really tough question. I love them all. Even though the first was what really started this whole adventure, I would say that the fourth - if I had to choose - is my favourite. It's a beautiful story with phenomenal set pieces. There's a lot of heart in it between the Sam/Nate relationship as well as Nate/Elena.

Visste alle skuespillerne hva Uncharted var før de fikk jobben, eller måtte du gi dem en rask introduksjon?

Mircea wasn't familiar with the game and Lang was vaguely aware of it because of his sons. Otherwise, Nate was obviously a huge fan and Geno's son was as well. For Mircea and Lang I sent them basically a character bible for each of them and created a few emails with references and clips.

Hvilke referanser var det viktigst for deg å få med?#

It's hard to try and stuff so many things into 15 minutes, but I really wanted to get as much in there as I could without crowding it. Mostly, it was about nailing the tone and the character as well as ensuring the story was as compelling as possible.

Hvilken liker du best, og er det fortsatt noen vi ikke kanskje ikke har lagt merke til?

I really enjoyed throwing in a line from Sully where he tells Nate that when he starts spewing off history ten steps ahead of everyone else, nobody ever understands him. I really liked that. There are a few hidden ones that I'm not sure have been picked up yet. All I will say is pay close attention to Sully's inbox. We also threw in a prop from Firefly.

Hva var den mest utfordrende delen med å lage filmen?

The most difficult part was trying to ensure that we made the fans happy. Obviously we had an ambitious piece that only had so many days to shoot it - and that is certainly difficult - but it was really about the balance in pleasing the fans and also creating something that could stand out on its own.

Hva var det artigste og/eller mest minneverdige øyeblikket fra filmingen?

When we were filming, the most memorable part was doing the long take on the steadicam where we follow Nate as if it was gameplay. It was the most memorable because we did it 11 times and it took up most of our third day of filming. That being said, upon reflecting the most memorable part was seeing Nate in costume delivering his lines the very first time I called action. That's going to be something I remember forever.

Regissøren av Uncharted-fanfilmen snakker ut
Credit: Jerry Buteyn

Ender manuset ditt der filmen slutter, eller vet du hvor historien går etter dette?

This is where the script ends, but we did have talks back when we wrote it and filmed it with regards to what could theoretically happen next. For example, who is this mysterious employer/villain behind the curtain that seems to have such an affinity for lost relics and artifacts? As well as what do our trio stumble upon as they embark on their search for this lost treasure?

Fryktet du at Sony eller Naughty Dog ville stoppe prosjektet eller fjerne filmen da den ble offentliggjort?

We tried not to get too concerned with that, especially because we knew what we were making right at the outset. It was always something that was being done as a tribute rather than a calling card to profit off of. We slipped it to a few people to check out and after seeing the amount of joy people got from it, it was hard to imagine that anyone would want to take it down. At the end of the day, it was going to be good publicity for everyone. It gets people talking about the franchise again.

Hvordan føles det nå som filmen har fått såpass gode tilbakemeldinger fra båden fansen, Naughty Dog, Amy Hennig og skuespillerne?

This is the part that still blows me away. I knew that for the most part people were going to like it, and that we were going to get some decent exposure. But what I didn't expect was the fact that it was almost unanimously loved by everyone. I've never had that. With Gridlocked, a lot of people had a ton of fun with it but a lot of people also hated it. With this, there have been very few negative things......at least from what I've seen or been shown! I'm still catching up. There could be plenty.

Det høres ut som om dere i hovedsak lagde den for moro skyld, men hva ville du sagt om Sony spurte om du vil regissere en langfilm eller serie basert på Uncharted?

We certainly did what we set out to do and have been pretty vocal about the fact that this was - first and foremost - about creating a love letter. That being said, if somebody wants to have a conversation about seeing this story continue I'd be happy to. But it's not something I'm banking on nor was it something we were relying on at the beginning. Obviously a lot of things would have to be considered and it would have to be in the right circumstances. Nate is on The Rookie for the next little while anyway.

Som en regissør og forfatter, hva liker du best med Uncharted?

I think more than anything, I love the world and the characters. Drake embodies everything we love about heroes; he's relatable. He's got flaws, he makes mistakes and he is driven by a purpose. In order for me to get behind something, I have to believe in the character and know that the audience will believe in their cause as well. The games have also always done a fantastic job keeping you engaged in the mystery and story in between wonderful set pieces.

Hvilken figur fortjener mer respekt og oppmerksomhet enn han/hun får?

That's a tough one. I think they all have their love and respect from the fans. But that being said, I think Elena. She's such a strong character who is essentially the female version of Drake. She's smart, witty, brave, and driven. They play off of each other so well. Especially in the fourth game, you can really feel their love for one another. She also kicks a ton of ass.

Vet du hva du skal gjøre etter Liberty Crossing- og Decoy-filmene dine?

You always try to keep busy and stay involved in multiple projects. It's a juggling act. I have something that's set for the fall which could end up being early next year instead, as well as a couple other things I'm waiting for the scripts on. Even though I've only directed two features, I really want to make sure I don't make projects just for the sake of making a project. I really want to be emotionally invested in something. That's why I did this. When Decoy got pushed I didn't just want to jump into anything. I wanted a story and character I could get passionate about. That's why I did this.

Er det kanskje noen andre spilluniverser du kunne tenke deg å lage en film av?

The list definitely isn't short. I think Splinter Cell is something they haven't been able to crack which would be great. Metal Gear Solid seems like it's getting closer. Max Payne I think deserved a bit more than it got. The difficulty is that games are essentially movies now. They are immersive, playable stories. I'd love to be able to take a crack at one either way.

Regissøren av Uncharted-fanfilmen snakker ut
Credit: Jerry Buteyn

Det høres altså ut som om fanfilmen ble laget som en slags hyllest til Uncharted-serien, men at de også holder døren åpen for å ta steget videre i fremtiden. Jeg skulle gjerne sett hvordan det ville blitt, så jeg foreslår at du ser, liker og deler Uncharted - Live Action Fan Film slik at Sony virkelig merker seg hvor godt filmen er likt. Hadde det ikke bare vært perfekt om kortfilmen lever opp til "Sic Parvis Magna" (Noe Nathan Drake velger å oversette som "Greatness, from small beginnings")?

Hva synes du om filmen nå som tankene har fått satt seg?



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