Nye eventyrlige screens fra Vanguard: Saga of Heroes

Tekst: Bernt Erik Sandnes
Publisert 2005-11-18

Dette er utvikleren Sigil Games Online første spill og ut i fra skjermisene kan dette blir en interessant affære. For de av dere som lurer på hvilken sjanger dette spillet legger inn under, så kan vi med en gang si at dette er et MMORPG-tittel.

Dessverre har vi ikke fått noen releasedato på spillet, men vi holder alle glugger åpne etter denne.

Her er mer fakta:
Imagine a vast, detailed world of swords and sorcery, of dragons and knights, of fiery swords and chests overflowing with treasure... a world in which a myriad of sentient races and creatures, many of whom players will be able to base a character on, live and affect change. A place where players can follow very different paths of advancement, including assuming the roles of adventurers, crafters and merchants.

* Characters will not only own buildings and vehicles, but they will also whisper into the ears of kings, manipulate the hand of justice, and change the direction of history. They will make their mark on a world we initially create but they ultimately shape and form.
* Players will experience settings ranging from enjoying a drink in a tavern to walking through the streets of a bustling city. They will travel with trade caravans across deserts and they will fight pirates on the high seas. They will ascend the highest peak in the land and also explore the depths of eerie dungeons...
* Vanguard: Saga of Heroes will be the premier third generation massively multiplayer RPG. A vast, seamless, immersive virtual world filled with elements of familiar High Fantasy, including traditional themes and more, all depicted using cutting-edge graphics technology. Sigil’s expertise and experience in the field will bring groundbreaking static and dynamic content to the genre. Vanguard will build upon the successes and strengths of earlier MMOGs to improve popular game mechanics and features, but also address these pioneering games’ mistakes and deficiencies. Vanguard will focus heavily on interdependence, challenge, and reward, while simultaneously addressing tedious and annoying issues, including camping, excessive downtime and more.

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