Nye screens fra Socom i lommeformat

Tekst: Bernt Erik Sandnes
Publisert 2006-03-01

Det er ikke kun på PlayStation 2 at du i april kan nyte Zipper Interactives soldaterkamerater, også PSP får sin utgave kalt Fireteam Bravo. Spillet inneholder samme taktiske gameplay og du vil naturligvis kunne spille online via WiFi mot dine venner.

Socom U.S. Navy Seals Fireteam Bravo er på gaten 7. April til PSP.

Her er mer fakta:
Get ready to take the SOCOM military franchise with you, wherever, whenever this fall with the release of SOCOM: U.S. Navy SEALs Fireteam Bravo. This original title created in association with the U.S. Naval Special Warfare Command will be available exclusively for the PSP™ (PlayStation® Portable) entertainment system. It will offer fans of the multi-million selling franchise all-new single-player and wireless multiplayer gaming missions in four different Areas of Operation (AO). Players are tasked with completing 14 unique, realistic international single-player missions, including Chile, which is a unique AO only available in the PlayStation® Portable release.

* As the SEAL commander, the player will be supported by an AI teammate executing traditional SOCOM team-based tactical, stealth and action gameplay. After successfully completing a level, players can replay the mission in an entirely new way through the "Instant Action" option, with different objectives, enemy and object placement.

* In addition, multiple players will be able to form clans and take on their friends for team based high-action gameplay in SOCOM Fireteam Bravo via a Wi-Fi* connection.

* The hard work spent on single-player missions in SOCOM: U.S. Navy SEALs Fireteam Bravo will pay off at home on SOCOM 3: U.S. Navy SEALs, exclusively for the PlayStation®2 computer entertainment system. SOCOM: U.S. Navy SEALs Fireteam Bravo is one of the first titles for PSP to offer independent gameplay as well as PlayStation 2 interoperability with the latest game in the franchise, SOCOM 3, through "crosstalk" objectives. Objectives completion in one SOCOM game will affect the overall play experience in both games. Once a crosstalk task is completed, the player will be notified and able to sync mission critical data from PlayStation® Portable to PlayStation 2 through a USB connection.

Les mer og se skjermbilder på Gamereactor.no

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