Ubisoft har sluppet en såklat "Q & A" med Raymans skaper Michel Ancel (også ansvarlig for spill som Beyond Good & Evil og King Kong). For det meste handler spørsmålene om Wii-versjonen av spillet ettersom Ubisoft enda ikke har fortalt noen konkrete detaljer om øvrige versjoner. Vi har plokket ut noen av de mest interessante spørsmålene og svarene som du kan lesa nedenfor:
Q: As far as I know, you haven't directly worked on a Rayman game in several years. Why return to the franchise now?
A: The last Rayman I worked on was Rayman 2 for Nintendo 64. Even if technically, we were beginners at 3d, it was a fantastic project, simply because it was fresh and funny. After Beyond Good & Evil and Peter Jackson’s King Kong: The Official Game of the Movie, I wanted to go back to a more simple type of game and focus on game-play and crazy humorous situations.
Q: Which systems is Raving Rabbids coming to? Which is the lead SKU?
A: Rayman Raving Rabbids has been announced as a launch title for Wii, plus the landscape of current and next gen consoles. We will have more official word on those soon!
Q: Let's talk about the Wii version of Raving Rabbids. What is the storyline for the game?
A: I wanted the story to be as simple as possible. The rabbits, for centuries, have prepared an invasion...Now it’s time for them to rule the world. It’s very cliché and ludicrous, far from complex storytelling. It’s very simple but at the same time, it’s an opportunity to develop the characters and the situations. The story is not about legends, lost civilizations or things like that. It’s a comedy, like Mars Attacks or some Monty Python movies, I‘d like it to sound absurd and funny.
Q: How are the Wii controller and nunchuck attachment being used to control Rayman? Please go into detail.
A: A lot of our innovative new control features were shown in our trailer at E3. I will talk a bit about those...but we don’t want to divulge too much just yet! Ray’s movements: with the nunchuck stick you can move Rayman...jumping, rolling and running.
Fighting: this part is very different from what you are used to: the Wii controller (remote part) allows us to create deep interaction between Rayman and the player. If you give a real punch move, Rayman makes the same punch on screen: i.e. you make a punch from right to left, Rayman does the same move from right to left. If you shake the controller, Rayman will do some special kung-fu style moves.
Grappling: If you make a quick move with the nunchuck, Rayman will grapple the nearest enemies/objects. You can then make them spin around Rayman and throw them (as projectiles) just by swinging the nunchack around your head.
Dive attack (one of the super attacks): while Rayman is in the air, he can perform an earthquake ground shaking move. Just take both pads downwards to do it.
These controls are very easy to learn because both of your hands directly control Rayman’s hands. Rayman will also be able to use creatures in the game. To ride them, you have to twist the Wii main controller in order to direct the creatures in certain ways. You can imagine that it feels very natural to control an eagle in the air or a shark under water, just by moving your hands in the direction you want to go. Last but not least: You will be able to dance with the bunnies! I will let your imagination fly on that one..!
Q: What do you think of the Wii hardware and the innovative controller?
A: Hardware: Perfect to develop games. Easy to program, you can concentrate on developing new ideas and pushing your game-play.
Controller: Definitely innovative. This controller opens new ways to play games. As gamers, we will rediscover how to enjoy video games. As developers, we must rethink our controls and game-play to push the interactivity and immersion even further.
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