Detaljer om Halo 3

Bungie snakker om spillbarheten
Tekst: Bernt Erik Sandnes
Publisert 2006-08-23

Bungies webmaster, Halo-galingen Frank O'Connor rapporterer at han den siste uken har sittet og spilt Halo 3 bare for å nyte den eksplosiviteten som spillet tilbyr. Han beskriver også spillfølelsen som mer lik den i Halo enn i Halo 2 i denne uttalelsen:

"There's lots of the feel of the original Halo, where you'll find yourself in a huge (dangerous) and intrinsically fascinating environment and just want to go tool around and check things out"

Og fortsetter videre:

"At this stage in development, the encounters are very carefully placed. Sometimes that means you're in frantic firefights (on a significantly bigger scale than in Halo 2, although all I will confirm numerically is at least one more Grunt) but there's also time for exploratory reflection and the, 'Oooh, maybe I can climb up there and check that thing out,' sort of play,"

Og videre:

"Don't get me wrong. It's not Grand Theft Auto - it's still Halo, but there's a bigger feeling scope to some of these levels that has me reminiscing about the original game. And yet, conversely, I'm super excited about the new stuff. Using the debug menu, I dropped in a couple of items of new equipment. Maybe they're for killing, maybe they're for getting around, maybe they're for both. Who's to say?"

Vi behøver vel kanskje ikke å påpeke at dette gjør oss om mulig enda mer sugne på Master Chiefs kamp mot Covenantena ... eller hva?

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