GRTV: The Witcher

Vi har snakket med Lead designeren
Tekst: Bernt Erik Sandnes
Publisert 2007-01-23

Vi har snakket med Lead designer Michal Madej på CD Project Red Studio's rollespill The Witcher. Se også trailer og in-game i programmet.
The Witcher Interview

Her er mer fakta:
* Meanwhile, on the roads and tracks hordes of monsters start to appear, and among them are species long extinct or exterminated decades ago. They feed on corpses, attack people and spread panic and fear among the inhabitants of the northern realms. There are even unbelievable rumors, that somebody in a secret hideout breeds the beasts for an unknown purpose.

* It is in these grim times that our young protagonist comes back to Kaer Morhen, a ruined stronghold of the witchers, where he was to subjected to trials and mutations, and trained to be professional monster slayer. When the witcher arrives there, the stronghold is attacked by some mysterious assailants. Only a few witchers reside there and they have to fight back the attackers... and at the moment our story begins.

* In the game, the hero will travel across vast areas of the Nordling Realms, visiting places and locations known from the books and encountering many characters described both in the "witcher saga" and short stories. He will learn who is behind the assault on Kaer Morhen and will discovers secrets that might be a threat to the whole world.

Les mer og se skjermbilder på Gamereactor.no

Tilbake