War Leaders på tur

Nytt fra Clash of Nations
Tekst: Bernt Erik Sandnes
Publisert 2007-08-16

Litt over en måned etter at storspillet World in Conflict har blitt sluppet, lanseres War Leaders: Clash of Nations som i og for seg er veldig likt strategispill som førstnevnte, men tar heller for seg den Andre Verdens Krig. World in Conflict er mer eller mindre fra nåtidens kriger. Når det gjelder spillet som vinner krigen om kjøperne, har jeg en anelse på at det blir World in Conflict. Hva tror du?

War Leaders: Clash of Nations slippes kun til PC og i dag har vi fått tilsendt en haug med skjermiser samt litt info om hva spillet handler om og dette finner du som vanllig nedenfor:

* Most complete WWII game ever produced (contemplates all implied parties, war units, ...)

* Unique combination of a Manager and a RTS on a single game, providing tones of diverse game-play mechanics.

* Total freedom of action being able to change the course of WWII History.
Outstanding 3D visual appearance wint unseen visual effects & qualities on both MANAGER and RTS interfaces.

* In-game encyclopaedia depicting all major events in the conflict, characters, battles, ...

* Multiple plots of true & "fake" Historic appearance.

* Deep Manager, including resource management, diplomacy, research, buildings management, propaganda, etc,...

* Variety of game modes (Free Campaign, Multiplayer, Historical Battles,...)

* True war Leaders, Generals & Heroes performing on different stages of game.

* Historic and prototype units for each country, some real, some really unique and new.

* 200 different maps on RTS, some of them representing historical battlefields and major Capital cities with recognizable elements integrated in scenario (e.g. Eiffel Tower, Washington Capitol,...).

* Vast and detailed scenarios on RTS, including a great variety of buildings, and detailed plant and animal life.

* Day and night RTS scenarios with dynamic lightning changes along the battle.

* Multiple strategic elements on RTS (trenches, bunkers, houses, ammunition, gas,...) and innovative Game Mechanics (sniper view, training for experience of units,...).

* Total level of interaction and destruction of elements on RTS.

Les mer og se skjermbilder på Gamereactor.no

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