PS4 kan være 50 prosent raskere enn Xbox One

Tekst: Tor Erik Dahl
Publisert 2013-09-14

De siste dagene har ryktene sagt at Playstation 4 skal lese minnet opptil 50 prosent raskere enn Xbox One, og at førstenevnte har betydelig raskere ALU. Dette hevder i hvert fall anonyme utviklere i samtale med Edge.

Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it'll run at "20-something" FPS in 1600×900 on Xbox One. "Xbox One is weaker and it's a pain to use its ESRAM".

Et interessant innslag i artikkelen er påstanden om at utviklerne kanskje må kompromisse med grafikken på PS4 for å ikke gjøre Microsoft opprørte:

One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to "castrate" the PS4 version and release near-identical games to avoid ruffling any feathers.

Kotaku tok kontakt med Microsoft, og de hadde følgende å si om saken:

"Ten years ago, you could argue that a console's power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.

Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, we'll let the consoles and their games speak for themselves."

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