Killzone: Shadow Fall får dedikerte servere

Tekst: Tor Erik Dahl
Publisert 2013-10-01

Guerrilla Games slapp nylig en Q&A angående Killzone: Shadow Fall på deres egen blogg. Blant masse godbiter om bildeoppdatering og DLC-er kan vi også lese at flerspilleren får dedikerte servere. Dermed utgjevnes forskjellene litt for de med treg internettlinje, i tillegg til at man unngår problemer med at noen er vert for kampene og dermed kan få urettferdige fordeler. Dette skriver Guerrilla:

- Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game - they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master', one PS4 in the game selected for its connection quality.

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