Ken Levine vil lage historier med gjenspillingsverdi

Tekst: Morten Bækkelund
Publisert 2013-11-04

Ken Levine, mannen bak det storslagne Bioshock Infinite mener han kan ha funnet en løsning når det gjelder gjenspillingsverdien til historiedrevne spill. Det var budskapet hans da han slo av en prat med spillsiden VG247:

- The next challenge is not a particular story, it's more of a meta-challenge. One thing that's tough is that narrative is - except for the Fight Club or BioShock notion of going back and revisiting things once you have more knowledge - not very replayable. I've been going through this thought experiment in my head of what, technically, you could do from a development and design stand-point to make narrative much more replayable and much more dynamic, kommenterer Levine.

Videre påpeker han at løsningen ikke er helt klar enda, men at han har tenkt mye på temaet den siste tiden:

- Right now it's just a thought experiment in my head, I'll probably do a talk at GDC about it, but I have some really interesting experiments going on in my head. That's not a story, that's not a game, that's a piece of narrative conceptual technology which may turn out to be absolutely nothing, so I don't want to oversell it. That's what I'm thinking about. That's frustrating when you work five years on something, people play it once and they're done. It's something I've been thinking a lot about lately, avslutter Levine.

Vi gleder oss til fortsettelsen...

Når du først har opplevd historien i mesterverket Bioshock Infinite, har du opplevd den.

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