Liker ikke at Dying Light sammenlignes med andre spill

Tekst: Tor Erik Dahl
Publisert 2013-11-25

Tymon Smektala er produsent på Techlands kommende zombiespill, Dying Light, forteller i et intervju med Ausgamers at sammenligninger med Dead Island og Mirror's Edge ikke er rettferdige. Han mener at det er å generalisere, og at vi ikke oppfatter hva som faktisk er eget for spillet.

"I think it's a lazy thing to say. If you look at the game, it has zombies in it and it's melee-based, so it is Dead Island, then you look at it again and see that the motion has that free-running aspect to it, so it is Mirror's Edge. Of course, that description is ok, and covers the basics of Dying Light, but I don't personally really like that description because it's just a very small part of the picture that we're trying to paint here.

Mirror's Edge really was a game that opened a lot of eyes, but even though it looked like it was set in an open-world, it was a corridor game with only a few objects that you could interact with. With the current demo of Dying Light, and how the whole game plays right now -- I'm pretty happy with how it plays -- you're really not limited. You can think of any way to get around the environment and you can use that way, if it looks like it's realistic for you to go there," sier Smektala i intervjuet.

Vi i Gamereactor må vel innrømme at vi har brukt disse sammenligningene, men så har heller ikke Techland gitt oss så mye å gå på foruten de trailerne som har blitt lagt ut.

Dying Light slippes neste år til PC, Playstation 3, Playstation 4, Xbox 360 og Xbox One.

Les mer og se skjermbilder på Gamereactor.no

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