Nettrollespillet The Elder Scrolls Online nærmer seg lansering med stormskritt og det har vært klart helt fra starten av at dette er et prosjekt utgiver Bethesda og utvikler Zenimax Online Studios har lagt ned mye tid og ressurser i.
De har nemlig ønsket å lage et spill som kan konkurrere med storheter som World of Warcraft og Guild Wars 2, samtidig som arven fra den elskede The Elder Scrolls-serien er bevart.
Om de har klart dette finner vi ikke ut før det ferdige spillet lanseres 4. april, men basert på betaspilling har vi høye forventinger. At prosjektet er omfattende ser man dessuten tydelig utfra disse lekre konseptbildene Bethesda har sendt oss, med medfølgende forklaringer og beskrivelser:
<bild>The battle-scarred Breton city of Camlorn, which you can help liberate from its bestial conquerors.</bild>
<bild>These Colovian rugs can also be hung as tapestries. The Colovians of western Cyrodiil have Nord ancestors, and their influences are apparent in Colovian culture and attitudes. They're a stern, religious people. You can see the symbols of Akatosh, Kyne, and Stendarr woven into these decorations.</bild>
<bild>The entrance to the Crypt of Hearts lies on the southeastern border of Rivenspire at the foot of the Wrothgar Mountains. Once an idyllic farming enclave, something evil has taken root here and destroyed the peaceful city of Heartland.</bild>
<bild>Here, you can see some of the modular system designed for the Dwarven ruin set, which is the setting for many dungeons in ESO. Dwarven architecture is primarily subterranean; the few surface features are generally entryways.</bild>
<bild>This shows a glimpse of Eyevea, a sanctuary for members of the Mages Guild. But now the entire idyllic island has been magically spirited away by a mysterious force. Can you help the Mages Guild regain it?</bild>
<bild>These are some tree and rock guides designed for Eastmarch, which is mostly icy volcanic tundra. It has a few scattered lakes bordered by snow-covered mountains to the east and west. Pine forests grow in the fertile lands at the base of the mountains, thinning at altitude to form a vast, frozen wasteland.</bild>
<bild>This is a banekin, a weak servitor Daedra that is only clever in its cruelty. They are not masters of their own powers and are known to be more destructive than helpful. A summoner might find some use in letting them wreak the wanton havoc they so love. Beyond that, their uses are few-they're quick to forget commands.</bild>
<bild>These Daedra, the harvesters, are often used by Molag Bal as overseers of cult activities. They're frequent participants in rituals involving sacrifices or soul-stealing. Though they do have some measure of intelligence, their lack of culture or language places them below the Dremora in Daedric hierarchy.</bild>
<bild>The titan-a giant, armored behemoth used by Molag Bal as a guardian of souls and other critical strategic resources. Part undead, part Daedra, this horrific monstrosity is intelligent and powerful, making it a formidable foe for even the most skilled adventurers.</bild>
<bild>This shows a battle with a daedroth, a crocodile-headed humanoid Daedra. Reptilian and massive, simple and brutish, daedroth are savage, ravenous beasts. Their thick hides are resistant to magical attacks, and they're known to belch forth fire-a devastating addition to their powerful attacks.</bild>