Hvis du har fulgt utviklingen vet du allerede at det kommende Alien: Isolation handler mer om skrekk enn om action, og at det henter inspirasjonen sin fra den originale Alien-filmen. I lys av dette kommer det ikke som noen stor bombe at man kan spille gjennom hele historien uten å drepe noen som helst:
- You can get through the entire game without killing someone. It's something that was, not so much a challenge, but something I felt was what the character would do. We're talking about a member of the Ripley family - they're not like characters in games that gun down civilians because they're in the way to get to the switch, kommenterer hoveddesigner Gary Napper til GamesTM.
I samme intervju kunne han fortelle at oppdragsstrukturen fungerer slik at man kan vende tilbake til steder man har besøkt tidligere dersom man ønsker det. Ingen veier blir sperret, men ingen steder er trygge heller:
- The mission structure is something we built around the idea of the station being a real place. There are too many games where it's a linear experience and, for example, you walk through a door, it closes behind you and you can't go back through it. Why is that? As you progress through the station and unlock more areas you can always go back to the areas you've been through. A big part of that was making sure that when you go back there's still things going on, so it didn't feel like ‘I've done this area, I'll be fine' - the alien can actually be anywhere... It's very much a Metroidvania style of unlocking things, avslutter Napper.
Alien: Isolation skal slippes til PC, Playstation 4, Xbox One, Playstation 3 og Xbox 360 den 7. oktober, og vi er fortsatt ikke sikre på om vi vil tørre å spille det...