Gears of War var opprinnelig mer likt Battlefield

Tekst: Tor Erik Dahl
Publisert 2014-08-21

Gears of War som ble sluppet i butikk i 2006 skiller seg veldig mye fra visjonen som Epic Games hadde for spillet fem år tidligere. Da het spillet Unreal Warfare og var et Battlefield-inspirert skytespill med fokus på store flerspillerkamper.

Lead programmer James Golding forteller i et intervju med GamesTM om hvordan spillet så ut:

"Gears started as a class-based Battlefield kind-of game. It had classes, mechs and it was going to be multiplayer focussed... that was until [Cliff Belszinski] played Medal of Honor and he was like 'no, single-player campaign is where it's at!'"

"The team at Unreal was working on the first draft of the game in 2001, as a multiplayer game, and Gears shipped in 2006 - so it took five years for the whole project to become this very different, whole other thing."

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