Assassin's Creed blir like pent på PS4 som på Xbox One

Tekst: Tor Erik Dahl
Publisert 2014-10-07

I et intervju med Video Gamer forteller senior producer Vincent Pontbriand mer om utviklingen av Assassin's Creed: Unity, og han forklarer at spillet får den samme oppløsningen og bildeoppdateringen på begge de aktuelle konsollene slik at de skal slippe diskusjoner og sammenligninger:

"We decided to lock them at the same specs to avoid all the debates and stuff"

Pontbriand sier også at det er konsollenes hovedprosessor fremfor grafikkort som bremser dem fra å gjøre spillet enda mer levende:

"Technically we're CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel."

Han fortsetter med å forklare hvordan dette har påvirket Ubisoft Montreal:

"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."

Les mer og se skjermbilder på Gamereactor.no

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