Evolve-utvikleren Turtle Rock har sluppet patch 1.3 til PC (kommer til Playstation 4 og Xbox One neste uke) til deres actionfylte monsterfest, og et av hovedpoengene er å balansere monstrene. Forandringene baseres nesten utelukkende på tilbakemeldinger fra spillerne, og hele listen finner du på spillets offisielle hjemmeside. Vi har naturligvis limt den inn her nede også for enkelhetens skyld.
All Monsters
Minor maintenance and improvements
All monsters can see recent damage on their health bar to help make burst damage visible
• Kraken
Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation
- Vortex:
Cooldown increased by one second
Reduced knockback magnitude
- Tranq Darts, Stasis Grenades and Harpoons:
Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
Kraken's flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected
- Aftershock:
Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines
• Wraith
Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic
- Warp:
Speed reduced 25%
- Supernova
Duration decreased by 50%
- Decoy:
Wraith becomes visible for half a second when shot while cloaked
Increased cooldown time by 2 seconds
- Warp Blast
Speed reduced by 40%
Range no longer levels up
Radius levels up now
Max travel distance set to 30 meters for all levels
Damage increased by 10%