I et nyt intervju forteller spillregissøren på Just Cause 3, Roland Lesterlin, at det etterlengtede spillet kommer til å ha en tydelig forbedret kunstig intelligens i tillegg til en rekke med såkalte random events.
"If you took an armoured, missilelaunching chopper into a base and spammed it with missiles without taking damage, it would take away the joy. So our AI guys have been working hard to balance that by introducing things like anti-air guns and heavy enemies. If you get into some tough military vehicle, we'll send in RPG troops to counteract it. That way you constantly have to shift your priorities and tactics. This makes attacking bases more fun. Maybe you'll wingsuit into a base and use your guns, then grapple up to an enemy helicopter and suddenly you're in an air battle. The more varied the game is, the more fun it is"
"The first region you start in is going to be pretty dense. There's lots of towns, outposts, military bases, challenges, side activities and random events. If a rebel spawns near the military, they're going to fight each other. This gives you a sense of the conflict going on in this region. But there's a lot of open space, particularly towards the north of the map. When you reach that part of the game, you're going to be using jets. We want density where we need it, but we also need a big world too"
Takk, Worldsfactory.