I slutten av forrige måned kom den kjedelige beskjeden om at Silent Hills var kansellert. Nå har en av spillets skapere, Guillermo Del Toro, snakket med IGN om prosjektet og hans skuffelse over at P.T. ble fjernet fra PSN.
Dette er forøvrig ikke første gangen Del Toro har vært involvert i et spillprosjekt som bli lagt dødt. Han hadde nemlig også en finger med i spillet under utviklingen av Insane.
"Well, you know, I've tried twice and I don't know if I'll ever come back to the form. In one instance, the company went down, and in the second, the completely unexpected happened, which was Kojima and Konami separating. It's kind of left me reeling."
Han forteller også om at de hadde lyst til å lage en litt ny type skrekk, og legger til at hvis prosjektet stables på fote igjen vil vi ha noe nytt i vente.
"What we wanted to do with the game - and we were very much in agreement on this - was to take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched."
"But what made Silent Hill so great was that you had the atmosphere but then you a pay-off with a very active, very intense series of moments. We wanted to do some stuff that I'm pretty sure - just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it - but in case it comes back there was some stuff that was very new, and I wouldn't want to spoil it."
Avslutningsvis kommenterer han hvordan Konami bare fjernet Silent Hills-teaseren P.T. fra PSN:
"Honestly that's what surprised me. It was a sort of scorched earth approach. It was not a gentle and ambiguous cancellation."