Bungie forandrer standardvåpnene i Destiny

Tekst: Tor Erik Dahl
Publisert 2015-07-17

I forbindelse med slippet av den kommende Destiny-utvidelsen The Taken King vil utvikler Bungie slippe oppdatering 2.0, og i den massive bunken med etterspurte oppgraderinger vil de forbedre balansen og funksjonene i flere av spillets våpen. På Bungies egne nettsider har de delt alle detaljene, men vi har tatt oss bryet med å lime dem inn her for deg:

AUTO RIFLES
As a whole, Auto Rifles needed to be reevaluated from the 1.1.1 update. The goals are still the same for this weapon, but this time the approach centers on a higher base damage with quicker falloff. With 2.0.0, our Sandbox programmers have granted the ability to independently tune Range and Damage Falloff. This allows us to emphasize optimal combat range without violating some of the more intricate aiming systems that are tied into the Range stat.

Goals:
• Auto Rifle is optimal at close to medium range
• Damage, Stability, and Range are tuned such that players desire Stability for reliable close quarters damage, or Range for better accuracy and increased damage at a distance
• Elevate Auto Rifles so they are a more competitive option in PVP, and simultaneously more satisfying to use in PVE

Changes:
• Increase base damage
• Start damage falloff closer to the player to emphasize its role as a close to medium range weapon
• Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently
• Boost damage by 10% against AI combatants

Les mer og se skjermbilder på Gamereactor.no

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