Som dere vet vil ikke Microsofts kommende Halo 5: Guardians ha støtte for lokalt samarbeidsspilling. Dette er noe mange spillere naturlig nok er skuffet over, og nå har Microsofts Phil Spencer kommentert den kontroversielle beslutningen i et intervju med Gamespot:
"We see the robustness of what Xbox Live is today and where people are playing across Xbox Live--you at your house, me at our house. We know that's the vast majority of the co-op play. With Halo 5, the team really wanted to focus on making that experience great, both visually on the screen that you're looking at, and all the systems in place."
Han fortsetter med å fortelle at utviklerne 343 Industries valgte det bort ettersom markedet er i forandring:
"I think the team made a trade-off based on what they see happening in the market today and what they wanted to do with their game. I love the nostalgia of the couch co-op of what Halo did in the past, but I also know in the realities of the day with people's busy lives, it's not as easy to get everybody in the same physical place. It's one of the advantages that Xbox Live obviously offers."
Spillet slippes 27. oktober, og da med støtte for online co-op for opptil fire spillere.
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