Dice takket nesten nei til Star Wars Battlefront

Tekst: Tor Erik Dahl
Publisert 2015-09-28

Star Wars Battlefront er ett av høstens heteste spill, men de svenske utviklerne i Dice var nære på ikke å ta sjansen da de fikk tilbudet om å lage spillet. I det nyeste nummeret av Official Xbox Magazine sier Dice-sjefen Patrick Bach at de nesten takket nei til hele greia:

"Disney came to EA looking for a partner to make games and suggested, 'Maybe DICE should make a Battlefront game'. On our side, we had this opportunity but were fully booked with other work and thought, 'Argh, we can't do that!' But then the heart kicks in, says 'we will figure it out,' and we figured it out. Because you can't say no to a project like that."

Det handlet altså om å finne ut hvordan Dice kunne løse det, og da gikk de frem på følgende måte:

"You piece it together based on competence, passion, availability - although that's easier to fix. You need the right people in the right place to do the right 'thing'. Even though you don't know what that is yet, you still have an idea of the concept. From that you say, "okay, we need this person or that person." Then, of course, you have to hire a lot of people; you swap people around. Some people just won't be interested; other people have been building Battlefield games for ten years and want to try something else. And other people say, 'I would love to work on Star Wars, but... I don't work for [DICE].' So it's a mix of everything, a very organic process."

Spillet skal nå være i rute til lanseringen 17. november, og vi håper at Dice har funnet frem til den rette oppskriften.

Kilde: Gamesradar

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