Ken Levines neste blir lite med en åpen verden

Tekst: Tor Erik Dahl
Publisert 2015-12-30

Bioshock-skaperen Ken Levine har endelig fortalt mer om hans kommende spill. Vi visste allerede at det var snakk om et spill i førsteperson, og at det skal ha høy gjenspillingsverdi - ifølge ham og studioet hans. Under veldedighetstilstelningen 'Take This' kunne Levine dessuten fortelle at de har latt seg inspirere av spill som Dark Souls, System Shock, Middle-Earth: Shadow of Mordor, Civilization og Dying Light.

"The thing we're working on is sort of a small-scale open-world game. And the reason ours is an open world game is because if you want to give the player the agency to drive the experience, that really fights against the linear nature of the games we made before like Bioshock and Bioshock Infinite. What it really means though is, 'How do you make your content so it feels like the quality of the content you've made in games before but reacts to the players' agency and then allows the player to do something in one play-through and something very different in another play-through?'"

Han fortalte også at han begynte å tenke på hvordan de kunne ha en sterk fortelling kombinert med høy gjenspillingsverdi da han var i Irrational Games:

"We started this experiment after we finished Bioshock Infinite, which was, 'How do you make a narrative game feel like the kind of games we've made before but make it replayable and make it extend and make it react to the players?' Make it replayable by giving players different ways to approach the problems and really letting them dictate the experience. That is not a simple problem to solve."

Vi er spente på å få se hva de ender opp med når spillet en dag slippes til foreløpig ukjente plattformer.

Les mer og se skjermbilder på Gamereactor.no

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