I en post på Halo Waypoint har 343 Industries vist frem litt av arsenalet Arbiter har pakket med seg i sekken når han entrer fightingspillet Killer Instinct. Foruten det selvsagte energisverdet for han også med seg tre plasmagranater og en Covenant Carbine med et magasin med 18 patroner. Arbiter vil dessuten få en stor garderobe, så du vil nesten garantert finne et antrekk som passer til anledningen.
"Type-51 Carbine
The Type-51 Carbine holds 18 rounds of radioactive ammo and fires three-shot bursts. Once the magazine has been emptied, gunshots are replaced by melee attacks.
Plasma Grenade
Sticky anti-personnel plasma grenade that detonates after a three-second delay. Throwing distance can be changed by pressing Forward or Backwards. Grenade blast can harm both players. The Arbiter carries three grenades, replacement grenades are salvaged over time.
Energy Sword
The Arbiter carries a master-crafted Covenant Energy Sword or Thel 'Vadam's personal blade - the vicious Prophets' Bane.
Combat Evolved
Arbiter can tack on a Plasma Grenade or fire his Type-51 Carbine to deal additional damage after performing a Throw, Command Throw, or any Ender."
343 Industries viser også frem Arbiters eget brett, Arena of Judgment, og det presser tydeligvis scripting-funksjonene i Killer Instinct til sine ytterste grenser.
"Pushing the scripting capabilities of Killer Instinct to the limit we see Elites fighting and dying, war engines spending their last energies, and fierce battles for aerial dominance that end in vanquished craft careering out-of-control."
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Takk, Gamespot.