Playstation 3 var et beist av en maskin da den ble sluppet, men den var også veldig vrien å utvikle til. Det tok Sonys egne utviklere flere år før de mestret den komplekse strukturen, og det var etter sigende et mareritt. I hvert fall var det tilfellet ifølge Gran Turismo-skaperen Kazunori Yamauchi.
"At the same time, the conditions for GT6 were really against us, mainly because the PlayStation 3 hardware was a very difficult piece of hardware to develop for, and it caused our development team a lot of stress," sier han til The Paranoid Gamer og legger til:
"So [GT]5 and [GT]6 was really a nightmare for us."
Marerittet er nå over for Polyphony sin del. De jobber for tiden med Gran Turismo Sport, og Yamauchi har kun ros å gi til Playstation 4.
"Compared to that the PS4 is a piece of hardware that really has the ability to answer to our expectations. I've said this over and over again but this, Gran Turismo Sport, it really has the level of innovation you haven't seen since Gran Turismo 1 and we're having a lot of fun developing it, and we're discovering a lot of things as we develop it."
"So it was actually good for us that we started developing for PS4 later on because we then really had the time to do [research and development] on the performance of the hardware which enables us to do things like the physics-based rendering, so it was really good for us that we weren't in a rush to get something out."
Gran Turismo Sport slippes 16. november.