Hver Mass Effect: Andromeda-planet har en historie

Tekst: Tor Erik Dahl
Publisert 2017-02-11

En Reddit-bruker som kaller seg Skynomads har samlet alle godbitene fra mars-nummeret til PC Gamer som inneholder mye om Mass Effect: Andromeda, informasjon som kommer fra en ikke navngitt Bioware-ansatt. Her kan vi blant annet lese hva spillutvikleren har lært av både sine egne og andres spill:

"We are approaching the completionist aspect very differently, because we've done and learned a lot from Inquisition. But we've also observed what other games have been doing, like The Witcher. And it was very important for us that the quantity of scope doesn't downgrade the quality of whatever you are doing there."

Det vil også finnes ulike hubber du kan besøke, som planeter og romstasjoner, og det finnes ingen overhengende trussel. Bioware sier:

"The Reapers had basically attacked and everything had all gone to shit. It's really hard to have a story about an individual, their struggles, their personal crises. For Andromeda we wanted to remove that a little bit so that we can tell stories of exploration, stories of a more casual nature. We definitely want to take on a bit of a lighter tone, for sure."

Omgivelsene og miljøene spiller også en stor rolle, og ingen planet i spillet er der bare for å ta opp plass:

"One of the things that was very critical for us early on was this saying that when we develop these planets, each one needs its own story and its own history, its own backstory and its reason for existing [...] The squad members that you have, whether they've arrived with you or whether they've come before or whether they'll come after - in addition to the kind of political game that's been going on already in Andromeda, that sets a cool ground for us to tell a lot of different side stories. The story is not only about the cast. The story is about settling, the story is about survival, the story is about the locals - and that's where the loyalties will definitely focus."

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