Det er mange som er spente på Hideo Kojimas neste spill, Death Stranding, og det Playstation-eksklusive spillet ser unektelig interessant ut skal vi dømme etter videoen vi fikk i fjor høst. Kojima har nå snakket med Playstation-bloggen om spillverdenen han og teamet lager, og han sier at den skal være intuitiv og innbydende slik at man skal kunne hoppe rett inn, men samtidig by på noe vi ikke har sett før.
"The goal is for Death Stranding to be very intuitive so that players can jump in easily. At the same time, Death Stranding will offer a 'certain new type of depth.' Overall, Death Stranding aims to be 'something that [players] might not have seen before.'"
Kojima snakker også litt om spillets oppbygning og blandingen av enspiller og flerspiller:
"This is my 31st year in the games industry and I've been deep in action games across that time. In action games, generally, the player has a gun and plays against enemies in a single-player environment--or they take it online and play against other players in a competitive environment. They join in together with guns--[laughs] it's almost always with guns--to take down a stronger opponent. In this game you can do that but I wanted to go a little deeper beyond that with something that doesn't focus on a weapon like a gun and that's what has a connection to the strand concept."
"A lot of games have a 'campaign mode' and once you're done with that you take it to the online mode. This game is not that kind of structure."
Vi vet egentlig veldig lite om Death Stranding foreløpig, men vi vet at Metal Gear-skaperen har en egen evne til å gi oss gode spillopplevelser. Les hele intervjuet på lenken ovenfor.