Google sier at multiplayer på Stadia blir mye bedre enn på konsoll

Tekst: Silje Marie Ruud Slette
Publisert 2019-09-26

Google sier selv at de holder på å sparke igang spillbransjens fremtid, og det kan godt hende at det er en viss sannhet i det.

I et intervju med Kinda Funny Games (via WCCFTech) forteller Director og Games hos Google, Jack Buser, at multiplayer på Stadia blir mye bedre enn hva du finner på en konsoll. Ikke bare på grunn av ekstra features, men også den tekniske plattformen man spiller på.

"Another example we give is, if you take a Battle Royale game, you got like a hundred people playing. And basically your PC or your console is busy trying to coordinate with my PC and my console. And there's 98 other PCs and consoles, and they're trying to network them all together to make it look like there's a hundred people running around the same battlefield, right? It's a very tough engineering problem, which is why Battle Royale games are relatively new, it took a while for us to figure out. How do you synchronize a hundred different consoles and people's living rooms with varying degrees of Internet connectivity all over the world? It's tough."

"With Stadia, which will see all players running on centralized processing data centres, which can offer "ultra high bandwidth and super, super stable connections between every person playing. It can be way better than what you could get out of a console."

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