Project Ego - For godt til å være sant?

Et av de mest originale spillene på E3-messen var Peter Molyneux's nye prosjekt, Project EGO. Siden presentasjonen har mange medier uttalt at det var for godt til å være sant, men nå svarer Lionhead på tiltale.
Tekst: Nicklas Mether
Publisert 2001-06-12

Et av de mest originale spillene på E3-messen var Peter Molyneux's nye prosjekt, Project EGO. Siden presentasjonen har mange medier uttalt at det var for godt til å være sant, men nå svarer Lionhead på tiltale.

I Lionhead's Forum har Dene Carter, Direktør hos utvikleren Big Blue Box Studios, forsikret de mange brukerne om at de virkelig vil gi spillerene det de har lovet.

Dette er sakset direkte fra innlegget hans i Lionheads Forum. Vil du se reaksjonene på det, finner du hele tråden her.

I've heard a lot of comments from various disillusioned sources regarding our game and the fact that it's 'Too good to be true'. I'd like to give a little background which may help some of you understand our development cycle a bit better.

Our core game idea is simply to allow the player to 'evolve' his own unique character, and to ensure that nearly all decisions and actions he takes have some effect on the world, its opinions and even its physical make up.

Although there is a core story running through the game we aim to give as much freedom as we possibly can.

We will temper our ideas of freedom with our experience, ensuring we make things as fun as possible.
Regardless of how 'logical' a certain feature would be, if we don't think it's fun, it's not going in.

One of the best ways to design a game is to have a strong core concept and then try to answer every 'Can you...?' question we think of with the answer 'Yes!'

We watch these boards to see what other questions people ask, to see which ideas people are most passionate about, and hopefully answer many of these with 'Yes' in the future.Du har vel husket å lese vår reportasje om Project EGO fra E3-messen?

Les mer og se skjermbilder på Gamereactor.no

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