Impossible Creatures snart i butikkene!

Relics nye RTS, Impossible Creatures, skiller seg ganske markant fra andre RTS spill, siden du har full frihet til å utvikle dine egne styrker ved hjelp av genteknologi. I dag har vi fått melding om at spillet er på vei ut i butikkene!
Tekst: Jon Andreas Bjerk
Publisert 2003-01-16

Relics nye RTS, Impossible Creatures, skiller seg ganske markant fra andre RTS spill, siden du har full frihet til å utvikle dine egne styrker ved hjelp av genteknologi. I dag har vi fått melding om at spillet er på vei ut i butikkene!

Her på GR har vi testet spillet og det er utvilsomt et meget lovende spill. Den offisielle utgivelsesdatoen er nå 12. februar, så ventetiden er snart over. Her følger et utdrag fra pressemeldingen:
Lions, Tigers and "Impossible Creatures" Roar Into Stores On the 12th of February

Mutant Animals Do Battle in Microsoft Game Studios' First 2003 PC Game Release

Oslo, 16. januar 2003 - Imagine a world where great white sharks stalk on land, hippopotamuses soar overhead with bat-like wings, and rhinoceroses
move with the speed and agility of leopards.

Developed by Relic Entertainment Inc., "Impossible Creatures" is an imaginative computer game that breathes new life into the real-time strategy
(RTS) genre by introducing the Creature Combiner, a tool that merges the features and capabilities of more than 50 of Earth's most formidable animals to create thousands of bizarre and fantastic units. Gamers command their unique army of bizarre beasts in 15 single-player battles against an evil madman, or against other players in fast-paced online skirmishes brought to
life by each player's imagination and a powerful 3-D graphics engine.

"With 'Impossible Creatures,' we've created the RTS for everyone - a game that will appeal to those who've only played a computer game once or twice as well as hard-core gamers who play more than 30 hours a week,"
said Alex Garden, CEO of Relic Entertainment. "Because we've based our custom units on something everyone knows - animals - players intuitively understand the strengths and weaknesses of the 'Impossible Creatures,' and can quickly adapt strategies. The result is a fast-paced battle that's never the same game twice."

Players create personalized armies featuring customized units. For example, gamers looking for a strong aerial attack can create a rhino with the wings of a snowy owl; or, if they want to launch an amphibious assault on an opponent's base, they can mutate a killer whale with the arms and legs of a silverback gorilla.

Les mer og se skjermbilder på Gamereactor.no

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