Vår anmelders bønner er hørt. Ikke før har han klaget over bugs og problemer i anmeldelsen sin, så kommer jaggu hjelpen.
Utvikleren har nemlig sluppet intet mindre enn to oppdateringer, som skal fjerne noen av de mange feilene og manglene som spillerne har oppdaget.
Det er snakk om patchene #166 og 167, og disse inneholder følgende endringer (husk å trekke pusten dypt, for listen er lang):
!!! Important changes !!!
Loss of Memory pills now have following effects:
- reducing the subskill named on the LoM. (The amount depends on the level of the subskill - 5 below 50, 3 between 50 and 75, 2 between 75 and 100, 1 above 100).
- reducing the controlling SKILL for that subskill by 1.
- reducing the Experience Points to match the lower SKILL level
Example: You have 61 STR. You want to get rid of Melee, which is at 70. So you take a Melee-LoM pill. Melee will drop from 70 to 67. One point is added to your available train points. The other 5 points are gone and your STR dropped to 60, you'll have to level your way up to 61 to earn the "lommed" points again.
This, in effect, undoes your character by a level. Taking a LoM will reduce your level by one, but will allow you to level up that SKILL again and put the training points into a different subskill.
This should remove the exploitability of the LoM pills while still allowing players to change the path they took without having to start over.
High level monsters are stronger:
High level monsters deal more damage and have more health, in return they can drop more valuable loot. Additionally, the hacking difficulty for tech monsters is now linked to the level of the monster.
So you should be careful with monsters you may have handled easily before the patch.
PvP/Death Penalty/LE changes:
Please read the changes in the "PvP" and "Runner Loot" sections carefully.
The LE no longer affects the use restrictions of items. This should make the LE a viable option again.
Fixes
Engine
- Fixed a client crash due to a buffer overflow with too long item names.
- Improved drag&drop of items. This should fix *one* crash bug caused by repeated dragging of one item during lag.
- Fixed a bug in the ammo-shell code, which could cause crashes in long firefights.
- Fixed a good deal of memory leaks. This should improve the stability for long playing sessions.
- Particle generator optimized.
- The sudden disappearance of sitting players has been fixed.
- The timing code regarding the problems with CPUs above 3 GHz has been reworked.
- The MP3 code has been reworked. This should fix problems with several 3rd-Party MP3/DVD softwares.
- A few remaining memory leaks in the MP3 code have been removed.
- Fixed the music volume reset bug when zoning.
- Removed several display bugs in the item info window.
- Fixed a crash bug that appeared when an item in a loot/container/cabinet window was clicked fast and repeatedly.
Interface
- Added german umlauts and special signs.
- Fixed a bug with wrongly positioned RPOS elements after resolution changes.
- Fixed text overlapping in the item-info window due to too high use-restrictions.
- Corrected false or missing Startup emails. This concerns Anarchy Breed, Fallen Angels and Twilight Guardian.
- Removed the ALT combo from the screenshot key, it's F12 again now.
- Fixed conflicts between WASD controls and Quickchat modus.
- Enlarged the item-info window.
- Terminal/Statistics: This area is now accessible. (Faction-, Clan-, Runner-statistics)
- Terminal/Guide: This area is now accessible. (First Steps, NC History, thorough faction info)
- All CUSTOM channels have been activated a single time.
- "/set sys_messages" command deactivated
Exploits
- Removed a Chat exploit for dead players.
- Removed freezer effect exploit.
- Removed vehicle target exploit.
- Fixed double team-xp exploit.
Gameplay
- Level 3 implants are dropped again.
- Fixed the wrong effects of Ferinerol.
- Fixed the mix-up of the effects of Pistol-Bulletchamber and Pistol-Gyrostabilisator.
- Combat level rises now when using vehicles with weapons.
- Fixed armor of several worm monster types.
- Huge raygun ammo replaced by normal raygun ammo.
- Smart Cybereye 4 is no longer researchable
- Damageboost now also affects xray and poison damage.
- Trainpoints left over at the character generation are saved now.
- DoY Rayguns no longer be bought nor built.
- Enlarged to Drone target box, so drones should be somewhat easier to target from large distances.
- Fixed damage boost sanctum.
- Worked on monsters falling through the floor.
- Fixed Hand Grenades.
- Players using a drone can no longer be traded with.
- Removed a bug with PvP trade enabling/disabling (ALT+K)
- The amount of items you can buy at once from NPC vendors has been limited to 250.
- Fixed a resurrection bug where players died immediately after a resurrection.
- Fixed a bug in the determination of the hacking difficulty for tech monsters. Monsters with a high rank are now considerably more difficult to hack.
World
- Fixed collision problem at the TG garage.
- Updated the position of the copbots in Pepper Park 1 in the zoning area to Plaza 3. They can now watch he zoning area effectively.
- Added Clanapp for Citymercs.
Features/Balancing:
PvP
- In the low/mid level dungeons, players also lose Soullight if they kill faction enemies.
- Resurrection cast time has been quadrupled.
- Soullight regeneration speed was reduced.
- If Soullight is below -32, it doesn't climb automatically anymore.
- Increased the damage of Freezer guns and decreased the freezing effect in return. The goal is to have a stronger differentiation between freezer guns and parashock spells.
Runnerloot
- Players no longer drop items out of the Quickbelt, but instead they drop a variable amount of randomly picked items, which are chosen among the 10 best items. Not included are: Keys, Ammo, implanted Implants, Tools and Junk.
- These 10 drop candidates are chosen through sell value.
- The items are dropped to the ground through a belt (beta players will remember this). This belt is directly accessible for the player and his team members, other players have to hack first to access the items. If the player or a team member opens the belt, it is considered hacked and other players may access it too.
- Players with a Soullight at or above -16 drop one item.
- Players with a Soullight below -16 drop 5 items, and one additional item for every 16 Soullight they are below -16. Also, the hacking difficulty of the belt drops with bad Soullight.
- The item in the first quickslot can not be dropped.
- Runners with a Soullight below -16 can also drop the item in the first quickslot.
- The amount of dropped items in war zones has been reduced by one. So only "criminal" players lose items in warzones.
- Added a name display on backpacks and belts.
- Players with LE neither drop items, nor can they hack/loot belts.
Clans/Outposts
- Clans can now reactivate the security layers (hacking) of their own outposts.
- Clans get a message when one of their turrets is destroyed.
- Considerably increased health and damage of turrets.
- Added Stunfield-turret.
- Added Artillery-turret.
- Added Gatling-turret.
Soulcluster
- New Passive PSI spells which summon a Soulcluster with the Techlevel of the spell. These attack the faction enemies of the caster and the caster gets xp for the damage dealt.
- Soulclusters follow their creator if they have no target to attack.
- Soulclusters only attack their creator if he damages them, and not at the first random hit.
- Soulclusters can also be created in smaller corridors.
- Money for kills is passed to the creator.
- Reduced the damage of higher Soulclusters.
- You can have only one Soulcluster at a time.
Interface
- Added variable sizes to the window mode. You have to add the line 'PREFWINDOWSIZE = "x"' to the neocron.ini, where "x" is the desired size.
The default setting is "800x600". For technical reasons, tolerated sizes are limited to "640x480", "800x600", "1024x768" and "1280x1024".
- Terminal\Email: Added an Address Book, split into Personal, Business, Allied, with 20 possible contacts for each category.
- Terminal\Neocronicle: Removed Gamemaster area.
- Terminal/Info/Claninfo: Is now a pure information area, admin functions have been moved.
- Terminal/Clanadmin: New area, clan leaders can manage the clan, members, ranks, money.
- Terminal/Clanadmin/Misc: Leader rights, possibility to change the clan name and access code to the apartment.
- Terminal/Forum: Changed the organization of thread headers and added "Re: Subject" for replies.
Other
- Capped maximum running speed and replaced the effects of Endurance on running speed and jump height by Agility.
- PSI spells have mod slots and mods have been added.
- Constitution XP increased noticeably.
- As pistols aim better and cause fewer problems as burst weapons, pistol burst weapons receive only 20% bonus to the theoretical total damage for every additional shot.
- Ammo can be cloned using a recycling tool and junk (or monster parts). The amount of needed junk depends on the TL of the ammo. The relation between ammo and junk is not balanced yet and is likely subject to change.
- In the high-lvl dungeons, the monsters will only respawn if all players have left the zone. This should make the gameplay more linear: go in, fight your way through, kill the end boss, loot, leave, rinse and repeat
- Increased melee damage by 30%.
- High level mobs do more damage.
- High level mobs (rang 60+) have more health.
- Adjusted the maximal loot value for high level monsters according to their increased damage and health.
- The LE no longer affects the use restrictions of items. This should make the LE a viable option again.
- Adjusted the stamina consumption of some weapons.
- Increased the range of Lasercannons.
- Increased the damage of hand grenades.
- Slightly reduced the range of flame throwers.