Gamereactors tyske redaktør, Christian Gaca, møtte Michael de Plater (director of design hos Monolith Productions) for å snakke om utallige dødsfall i Middle-Earth: Shadow of Mordor, det omdiskuterte Nemesis-systemet og eventuelle likheter med andre spill.
Blant annet innrømmet Christian å ha dødd en rekke ganger i løpet av hans demotesting av spillet, og ba om en kommentar til dette:
"Something we do want people to experience is that death opens up new opportunities. Because you're a wraith, because you resurrect, time moves forward. The world changes, your enemies changes. And also the guy who killed you, he gets marked as a revenge target and you can hunt him down and take your vengeance for that death."
De Plater utbroderer resonnementet sitt og forteller:
"So often in games death is that moment where you have to stop and you have to go back and you have to do what you just did. And we really didn't want that to happen. We wanted it present new opportunities and carry the game forward."
Middle-Earth: Shadow of Mordor skal slippes den 7. oktober til PC, Playstation 3 og 4 samt Xbox 360 og Xbox One.