Vi hadde en lang og hyggelig prat med NHL 15 assosiate producer Andy Agostini som i grunn endte opp med å handle om nerdete ting som puckfysikk og hvordan den nå er mer forutsigbar enn tidligere, men også mer realistisk og tro mot sporten. En av forskjellene er at det faktisk er en puck som simuleres, ikke en ball slik EA brukte tidligere. Agostini forklarer:
"It's going to resemble what a puck would do. That little bit of chaos that a puck provides to a hockey player. That's what makes the game so special. I mean every sport if it's a ball sport that ball does things that you would not always expect. Well, a puck is even (more) different, because we have boards that the puck actually is interacting with if you play FIFA the ball goes out of bounds somebody throws the ball to the player and he throws the ball back in."
EA Canada benyttet ekstra ekspertise for å få det riktig:
"One of our programmers, he worked on the Hadron Collider in Switzerland, so he's a very high level guy. So I was like, that's really interesting, he thought this was a big challenge. Cause it's quite a unique shape and it does quite unique things. So it was a pretty cool endeavour to watch him slowly work on this and eventually seeing the puck do what it does now. Where it rolls down all the way down the ice sometimes. And you're like that would never have happened last year. Seeing this puck rolling down the ice and you're chasing it and you knock it down and turn around and go up the ice."
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