GRTV fikk nylig sjansen til å stille forfatter på Far Cry 4, Lucien Soulban, noen spørsmål, og de snakket blant annet om historien i spillet og hvordan Ubisoft har omfavnet spillerfrihet.
"What we ended up doing was actually embracing the freedom even more. We shifted over from having a story [in Far Cry 3] that was driven about the character, which means that the player is almost the chauffeur for all the actions that the character needs to do. And we shifted it over to say no, this in no longer about the character's story, this is the player's story."
Det påvirker ofte historien hvis et spill blir for fritt, men Soulban fortsetter med å si:
"So what happens is the pacing is still there in terms of you have these missions, you're helping along the way, but what happens is we've put relevance on the open world... You can do the missions, you can do the open world stuff, and they still have relevance together.
So what we wanted to make sure of is that at no point are you stepping out of the story... Everything is sort of interwoven. That really helps with the pacing because at no point do you feel you're not anywhere you're supposed to be."
Vil du vite mer om Far Cry 4, friheten i spillet og hvordan Ubisoft har jobbet med historien bør du sjekke ut resten av intervjuet her:
