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GRTV: Mer om puzzle-spillet Seasons After Fall

Guillaume Martin fra Swing Swing Submarine satte seg ned med Gamereactors TV-team for å snakke litt mer om deres kommende puzzle-spill Seasons After Fall: "The concept for Seasons After Fall is playing a wild…
Tor Erik Dahl 7 mai 2015

Guillaume Martin fra Swing Swing Submarine satte seg ned med Gamereactors TV-team for å snakke litt mer om deres kommende puzzle-spill Seasons After Fall:

"The concept for Seasons After Fall is playing a wild fox in nature and be able to control the seasons, so change the seasons at will. We tried to have this gorgeous look and just the fact that you can change the seasons is fun for the eyes, because you really want to change it to see what is the difference between the seasons, but we use it for the gameplay too..."

Det er en rev som har en av hovedrollene i spillet, og Martin forteller om hvorfor de valgte nettopp denne dyreskikkelsen:

"We wanted to have a wild animal, but that looks familiar too. So I guess plenty of us know of fox in real life and it reminds you of the countryside. My childhood was spent in the countryside in a small town. And it reminds me of those days where I saw some foxes around and in terms of gameplay the fox is useful because he's orange. It's a colour that you don't find much in real nature, so you can see that 'yeah, I'm the orange guy'. I'm highlighted."

Seasons After Fall slippes til PC, Playstation 4 og Xbox One tidlig neste år. Sjekk ut intervjuet i sin helhet her:

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