Nylig møtte vi Larian Studios grunnlegger og kreative sjef, Swen Vincke, og det viktigste for vår del var å høre hvordan det går med utviklingen av Divinity: Original Sin II.
Her er hva Vincke sier om hvilke elementer de tar med seg videre fra det første spillet:
"The three things that I'm trying to keep from Original Sin 1 was that the pen and paper freedom that you got. Obviously we want to evolve the combat system that we had. And then we want to do more things with mulitplayer, because like one third of players in Original Sin 1 were playing in multiplayer modes, so we are trying to increase that number by giving them even more options of playing, like we have the Game Master mode coming up also."
Vincke utdypet også hvorfor de ikke vil slippe spillet til konsoll før PC-versjonen kjører som den skal:
"There's so much systems that we're putting together, so much stuff that we're trying out, new things that you haven't seen before in CRPGs before... if we release on console it will be once it's stabilised."
Se hele intervjuet her:
