Gamereactor fikk nylig sjansen til å snakke med Martin Ericsson angående det første White Wolf-spillet på veldig mange år, nemlig Werewolf: The Apocalypse. Det er utvikler Cyanide Studios i Dublin som lager spillet, og uten å si så mye om selve spillet forklarer han i det minste hvor deres varulver kommer fra.
"It feels like the right time to declare Werewolf right about now. Our werewolves are born, not cursed. They belong to 13 tribes stretching back to the dawn of time. They are kind of the planet's immune system in the way that they were put here to make sure that the terrifying forces of corruption, the Wyrm, are kept in check. So the hunted us humans for thousands of years, before civilization. Made sure that we stayed in tribal groups for all of the hundreds of thousands of years that we have been homo sapiens, but not had civilization. But they are caught between being human and animal, between being spiritual and physical, so they showed mercy. They spared us and said 'like okay, let the monkeys do their thing, let's see how they do'..."
Ericsson legger til at det vil ta to-tre år før spillet er ferdig, så ikke forvent å se Werewolf: The Apocalypse på PC og konsoll før tidligst 2019.