Nylig tok vi en tur innom kontoret til Fast Travel Games, rett etter de kom tilbake fra premieren på sitt første spill, Apex Construct, på Paris Games Week. Vi var heldige nok til å få slått av en prat med 'creative director' Erik Odeldahl.
"It's a fun action-adventure where you are the seemingly at least last person living on Earth", sier Odeldahl.
"You return to Earth after some major event has more or less removed all human and animal life from the planet. And it's up to you to kind of figure out what the hell has happened here and you end up in a conflict between two powerful AIs that both have plans for you."
Odeldahl forlot jobben som 'design director' ved EA DICE for å starte Fast Travel Games sammen med to andre veteraner fra bransjen, Oskar Burman (UDS, Avalanche Studios, Rovio) og Kristoffer Benjaminsson (DICE, Frostbite) etter å ha ferdigstilt Mirror's Edge Catalyst.
"We want to build a game that feels long enough, good enough and something that doesn't just end", sier Odeldahl.
"A lot of VR experiences even though they are super great are also very short. We're aiming for around a 5 hour playtime, that could however be longer, of course, if you explore everything and we've hidden tons of secrets in the game and basically we want players to explore. The more they explore, the more they're going to find out about the narrative and the story."
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