For et par dager siden skrev jeg at Laser League går inn i Early Access den 8. februar, og da vi var i London nylig fikk vi muligheten til å slå av en prat med studiosjef ved Roll7, Simon Bennett, om spillet, tilbakemelding fra fansen og utviklingsprosessen som helhet.
"Closed beta two, which happened just before Christmas," sa han da vi spurte om hvordan tilbakemeldingen fra fansen har vært så langt. "We had thousands of people on the servers. Some people playing and streaming - I don't know if they slept - but they managed to record about 42 hours over a weekend, which is close to not sleeping pretty much. Super positive, we've got lots of really interesting insight and input from people, fixed a bunch of bugs related to it."
Vi spurte også om utfordringene ved å utvikle spillet, og om det å få til et velbalansert spill har vært en av dem, hvorpå Bennett svarte: "I think we've now been working with these six different classes for two years, and we've had people come in and playtest with us all the way through that process, and we're very hard on ourselves anyway, so we've got them to a stage where we think they're pretty balanced, and the community's having its own little conversation on the private Discord on whether particular classes are OP or not. But I think at this stage probably they've not had enough hands-on time to make an appropriate assessment of whether they're balanced, and we'll be tweaking it all the way through early access so we're really happy with the way they are currently."
Du kan se resten av intervjuet i videoen nedenfor.
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