FIFAs ledende gameplay-produsent Samuel Rivera er en fyr vi har snakket en del med om alt som gjelder FIFA, og nylig fikk vi muligheten til å snakke med han igjen. Denne gangen handlet det om hvilke endringer som blir gjort på Switch-versjonen av spillet, og det viste seg at han hadde mye interessant å si om det:
"There's two big things [with the Switch version] going on," forklarte Rivera da vi spurte om nye funksjoner på Switch, i tillegg til den forbedrede grafikken. "The first one is, and most important, because a lot of our players play Switch against the AI, we wanted to completely redo that experience to something that is more fun. So we rewrote how we do AI in Switch and now they play more like humans, more like how I would play, 'I make my mind, I create, I need to do this' and then I go and execute it, not just reacting every single frame. So basically you feel like human and it's also a more tactical approach - they make their tactics and they try to score based on those tactics like real teams. So when you play against the AI in Switch it's just more fun and different".
"The other thing that is very important is just in terms of shooting there's this Timed Finishing mechanic we have in regular FIFA in consoles. We also have it in Switch, and basically is the ability to make your shot more accurate and more powerful if you execute correctly a mechanic which is double-tapping the shoot button when the player is about to contact the ball. Then you will have a very good shot if you do it properly - if not, it's a very bad shot".
Hva synes du om fjorårets utgave av spillet på Switch?
