Lucas Pope er fyren som står bak {Papers, Please}, og som nylig ga ut Return of the Obra Dinn. Spillet har fått veldig god mottakelse, og i et intervju med Gamasutra nylig snakket han om utviklingsprosessen, og det viser seg at det å designe prosjektet ble litt av et mareritt etter hver.
"When I decided it was going to be on a ship, I thought that would be easy because I could model four decks of a ship no problem. That was my first big mistake on the game. But once I decided that, I did a lot of research on these ships and I started building a ship, and I don't know why but I looked at the number of people you'd need in order to sail one of these ships and it was maybe 120, 200 people. And obviously I knew—ok I'm smart enough to know I couldn't do 120 people but maybe I could do 80."
"So my first number was 80 people. And then when I actually made all the characters I realized, damn, the most I could do was 60. I'm going crazy doing these characters, so I'll stop at 60, but this was all before I'd worked out the story. So if I'd worked on the story first, there'd be 12 people on the tiny sailboat basically. But because I worked on the ship and the reality of what you would need to work on this ship, I started super high and I felt like every time I cut it down I was going to compromise the game, not realizing that I was still going to kill myself to try and finish 60 people."
Et ganske imponerende stykke arbeid for kun én person, og det har lønnet seg. Mottakelsen har gjevnt over vært kjempepositiv, og spillet er nominert i to kategorier i Game Awards, Best Art Direction og Best Indie Game. Har du prøvd Return of the Obra Dinn ennå?
