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Bethesda vil beskrive Fallout 76-mekanikken på "rett måte"

Todd Howard forteller at det å kommunisere egenskaper ved et spill er en balansegang.
Odd Karsten Svartaas 30 juni 2018

Todd Howard ble tildelt Legende-prisen under Gamelab 2018 for hans bidrag til spillindustrien, og da vi snakket med han under konferansen måtte vi nesten spørre om hva han synes om prisen, men også om hvordan han føler det har gått etter annonseringen av Fallout 76 i tiden etter E3.

"I was happy with how E3 went, it's a lot of work, and our games are big and complicated, so just explaining them in a short period of time is always tricky, but there was so much excitement and the buzz about the game was beyond even what we expected, because it is a different Fallout game," kunne han forklare. "It's not what we usually do, so you never know how everyone's gonna react, and it's a little bit scary for us and it's scary for a lot of our long-time fans, but it's a game we've wanted to make for a while, it's turning out great."

"And how we communicate those things - there's still a long time till launch, there's a good amount of time, and people are I would say desperate for information. They keep asking us, and we want to find the right way to explain systems in the game, because if we say too little it's confusing and it leads to more questions and we need to find a good way to take a system, whether it's PvP or building or other things, and really dive deep for our fans and say 'here's how it works, not just here's how it works but here's why it works that way', and some of that stuff we're still tuning."

Er du fornøyd med systemene du har sett så langt i Fallout 76, og hva kunne du ønske deg litt utdyping om?

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