På Gamescom i år snakket vi med J Todd Coleman, "creative director" på Crowfall, om spillet. Crowfall er et litt annnerledes MMO, og han forklarte oss hva det er som gjør at det skiller seg ut fra andre spill i sjangeren.
"So Crowfall is an MMO, first of all, but it is a unique idea in MMOs," sa han.
"If I just describe it in a single sentence, I would describe it as 'the MMO that you can win', and by that I mean we've actually engineered the game to be a Game of Thrones-style gameplay session where, over the period of a few months, every server is set up so the individual teams or factions are competing for the control of that world. They're building castles, they're claiming territory, they're fighting each other, they're toppling those castles - and the goal is to actually win the game."
"At the end of that three-month period one team or faction will actually win that server and then that server goes away and all those characters move onto another world, so it's kind of a fundamentally different idea, the idea of an MMO where, instead of the world being static and never-changing based on the actions of the players, the world is dynamic and everything changes based on the actions of the players."
Han understreket også at figurene ikke endrer seg når en server er overtatt og ferdig, så man trenger ikke bekymre seg for å begynne på nytt hver gang.
Hva synes du om dette konseptet? Kommer du til å hive deg på Crowfall når det kommer ut?