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Desperados 2: Cooper's Revenge annonsert

Utvikleren Spellbound har nettopp annonsert Desperados 2 med undertittelen Cooper's Revenge og i den sammenhengen har de sendt oss noen smekre screens fra dette kommende strategiske spaghetti/western-spillet. Tidligere har utvikleren spillene Chicago 1930 og…
Bernt Erik Sandnes 31 mars 2005

Utvikleren Spellbound har nettopp annonsert Desperados 2 med undertittelen Cooper's Revenge og i den sammenhengen har de sendt oss noen smekre screens fra dette kommende strategiske spaghetti/western-spillet. Tidligere har utvikleren spillene Chicago 1930 og Robin Hood: Legend of Sherwood på sin merittliste hvor begge spillene fikk litt lunkne kritikker fra en samlet spillpresse verden over. Desperados 2 slippes eksklusivt til PC i slutten av året.

Hva kan vi så forvente oss av denne tittelen, jo se bare her;
Desperados 2 is the sequel of the successful wild west title "Desperados - Wanted Dead or Alive". The gameplay is based on its predecessor but with brand new tactical possibilities in a beautiful 3D environment. The player is able to switch from an isometric view to a third person view whenever he wants, for example for duels, brawls and shoot-outs. There will be a great variety of setting for example dusty canyons, ghost towns, Indian villages and forts creating a breathtaking atmosphere. Take on the role of up to 6 heroes including the famous bounty hunter John Cooper and experience in a thrilling story with surprising turns.

* Real-time-strategy and tactic involved in an exciting story and a thrilling Western atmosphere
* Varied settings including towns, Indian villages, dusty canyons, forts, wagon convoys and ghost towns
* Double 3D view: pivotable isometric view and 3rd person view for fights and very close action
* Several levels of difficulty and a new A.I. with more tactical opponent behaviour and more interaction with allies
* 6 individual actions per hero and overall 20 new actions e.g. swimming, sedative injection and handcuffs
* A new hero: Hawkeyes, the Indian
* 5 actions per hero planable in advance with headword overview (Quick Actions)
* More interaction with the environment due to full 3D interior views of buildings and movements like climbing, sneaking, jumping and hiding
* Brawls with destroyable objects create movie-like stunt situations

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