Control ble utviklet av finske Remedy, og manuset kommer fra Sam Lake. Både han, og studioet generelt, er glade i mysterier, og ønsker ikke alltid nødvendigvis å servere deg alle svarene fra starten av. Faktisk kan man si at Control er deres mest mystiske spill hittil, og Lake forklarer nå hvorfor de gjør det sånn.
I et intervju med GamesBeat forteller Lake litt mer om den merkelige settingen i spillet, og hvilken narrativ verdi det kan ha.
"What was really interesting to me as an idea for Control — we were taking the genre of the "new weird," this literary genre, which takes this approach that we're dealing with things we don't understand fully. It can't be explained satisfactorily and handed to you like, "Here's the answer and this is what it's all about."
"Balancing that, you still have a very strong idea yourself that it's about these things. But then having that constraint of never spelling things out. Walking that tightrope so everybody has enough to piece together and form a theory, but not so much that we take away the opportunity to do that and just hand the explanation to you. That, in some ways, excites me in the genre of new weird, reading these stories. I find my interest sparked when something is well-made and it feels to me like I'm not quite smart enough to understand everything."
"I almost come to a point where I don't even need to figure out the exact meaning. I have this safe feeling. Life confuses us, confuses me, many times. There aren't always ready right answers in life. I feel that in art, you don't need everything spelled out to you, as long as it's well-made. The badly-made version is that it pulls you out of it and you start to doubt that it means anything. There are enough mistakes that it doesn't add up. Then it collapses and it's ruined. It's a careful balancing act. That's very much what we were trying to do in Control, to create a feeling like that."
Om man liker Lake og hans historier eller ei, så kan man i hvert fall ikke si at de ikke er gjennomtenkte.
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